AI Lip Sync

Give it audio and a face, and the person on screen says exactly that — mouth shapes aligned. The tool behind talking avatars, dubbing, and language versions.

Key features

Audio plus a face, straight to a talking video

No shoot required — one photo or clip plus audio gives you footage of that person saying it.

Mouth shapes follow the speech

The model aligns to the audio's syllables, far more reliable than prompting "talking" in a video model, which usually just gets you a moving mouth.

New language without a reshoot

Put a different language track under the same footage and the mouth follows the new language — no re-filming for international versions.

Several models to choose from

Some are stronger at turning a still photo into a talking clip, others at re-dubbing existing video. Re-run the same assets on another.

Use cases

Talking avatars

Talking avatars

One portrait plus a voice track becomes a presenter video — no on-camera time, no shoot.

Dubbing and localization

Dubbing and localization

Put a new voice track under existing video; the mouth realigns and the picture stays untouched.

Fix lip drift

Fix lip drift

When an AI-generated clip's mouth doesn't match the line, realign it here.

Multi-language spokesperson

Multi-language spokesperson

One person speaking several languages, so every market's version looks like them actually saying it.

How to use

01

Open AI Lip Sync and upload a face — a photo or a video clip.

02

Upload the audio to be spoken; it can come from text-to-speech or voice-clone.

03

Download the result, or send it to the canvas to keep cutting.

Deep dive

Making the person say something specific

Prompting "this person is talking" in a video generator usually produces a moving mouth whose motion has nothing to do with your line. The model only knows that talking should happen, not what's being said.

Lip sync takes the other route: it holds real audio and aligns mouth shapes syllable by syllable. So the person says the line you supplied rather than performing generic mouth movement.

This step is usually the last link in a chain — write the script, generate the voice, then have the person say it.

Your assets decide the result

Very little is required: a face and an audio track. But the face's quality drives the outcome directly:

  • Frontal, features clearly visible — profile angles and steep head turns degrade alignment
  • Mouth unobstructed — a mask, a hand, or a microphone over the mouth breaks it
  • Enough light — too dark and the mouth's contour isn't readable

On the audio side, all three routes work: text-to-speech (fastest — write and pick a voice), voice-clone (when you need one specific voice), or your own recording.

When to reach for a different tool

  • You want a brand-new shot — the video generator; this page needs an existing face.
  • You only need audio, not picture — text-to-speech or voice-clone.
  • You want body motion transferred, not mouth shapes — motion-control.
  • You want an existing clip to run longer — extend-video.

A reasonable way to think about it

Treat it as the assembly step: get the audio right first (that's what decides perceived quality — an awkward read isn't rescued by perfect mouth alignment), prepare the face, then combine.

One ordering note worth internalizing: settle the audio before running lip sync. The other way around means re-compositing the video on every script change, which costs far more than regenerating a voice track.

Frequently asked questions

What assets do I need?+

Two: a clear front-facing face (photo or video) and an audio track. The face should be frontal with visible features and an unobstructed mouth — profile angles, masks, and very low light all noticeably degrade alignment.

Where does the audio come from?+

Generate it with text-to-speech — write the script, pick a voice, done. For one specific voice, create it with voice-clone first. You can also upload audio you recorded yourself. All three work here.

Why not just prompt "he's talking" in the video generator?+

Because that gets you a moving mouth whose movement has nothing to do with your line. Lip sync aligns to real audio syllable by syllable, so the mouth matches actual words. When the person must say something specific, this is the page.

Does it work for languages other than English?+

Yes, with some variation in precision per model and language. English and Chinese generally align well. If one result disappoints, re-run the same assets on a different model — that often resolves it.

More models