What is actually inside an .ogg
The extension names a container, not a codec, and that trips people up. An .ogg file usually holds Vorbis, which is the codec people mean when they say OGG. It can just as easily hold Opus, FLAC or the ancient Speex. All of those are read here, so you do not need to know which one you have before starting.
It matters for one reason: what you should expect from the result. Vorbis and Opus are both lossy, so to convert OGG to MP3 in either case is a second lossy pass. If the container happens to hold FLAC, it is a first-generation encode instead, and you can be generous with the bitrate.
The compatibility trade
Vorbis is a good codec. It is free of patent encumbrance, which is why it became the default for game engines, and at the same bitrate most listening tests put it slightly ahead of MP3. None of that helps when the thing you need to play the file on has never heard of it.
That is the entire reason this page exists. Car head units, older phones, DJ software, hardware samplers, video editors with a fixed import list, and a surprising amount of broadcast software will take an MP3 and refuse an OGG. The conversion costs you a small amount of fidelity and buys you a file that works.
Pick a bitrate that matches the source
This is the mistake worth avoiding. Re-encoding a lossy file at a much higher bitrate does not improve it; it only makes it bigger. The MP3 encoder cannot see the detail Vorbis already discarded, so all the extra bits go into describing the compressed result more precisely.
If the source is 128 kbps, choose 128 or 160. If it is 192, choose 192 or 256. Reserve 320 for sources that were lossless to begin with.
Everything runs on your own machine, with ffmpeg compiled to WebAssembly and cached by your browser after the first file.