What this actually does
An MP3 is a compressed representation of audio. To play it, any device has to decode it back into ordinary samples first. To convert MP3 to WAV is simply to stop after that step and write those samples to disk instead of sending them to your speakers.
So the WAV is not a better version of the MP3. It is the MP3, decoded, in the form your sound card was going to receive anyway. Every compression artifact the encoder introduced is still there, faithfully preserved in uncompressed form.
The legitimate reasons
There are plenty, and none of them are about fidelity:
- Hardware samplers and older drum machines that read WAV from a card
- CD authoring software, which wants 44.1 kHz PCM
- Game engines and audio middleware that require uncompressed assets
- Transcription, forced alignment and analysis tools with a WAV-only input
- Broadcast and podcast delivery specs that mandate PCM
- Any editing step where you do not want a re-encode in the middle of the chain
That last one is the most useful case. If you are going to chop, fade and process an MP3 and then export it again, decoding once to WAV up front means the editing happens on plain samples rather than being re-encoded repeatedly.
What comes out
Standard RIFF WAV, 16-bit signed PCM, at the source sample rate and channel count. A mono MP3 produces a mono WAV rather than two identical channels. That is what every DAW, sampler and analysis tool expects, and it is the format that will not raise a question anywhere.
Expect the file to be roughly ten times larger. Files up to 500 MB are accepted as input, though the output can comfortably exceed that, so long recordings are better split first. Everything runs on your own machine.