Why MOV files need converting at all
MOV is Apple's container. Everything Apple makes handles it natively, and much of the rest of the world does not: Android phones, older smart TVs, many web forms, some Windows editors and most embedded players either refuse a .mov outright or handle it unreliably. MP4 is the same idea with universal support, and the two are so closely related that the conversion is usually just repackaging.
That relationship is the useful fact on this page. A modern MOV from an iPhone, a GoPro or a screen recording holds H.264 or HEVC video with AAC audio, and MP4 holds all of those natively. So the tool copies the streams across without decoding a single frame: seconds of work, output identical to the input.
When it does re-encode
Some MOV files carry codecs MP4 cannot hold, such as ProRes from an editing workflow. The tool detects this before starting and re-encodes just what it must, to H.264 with AAC audio. That path is honest about its cost: it runs slower than real time in a browser, and the row shows a re-encoding label while it works so you know which kind of job you got. If the file is long and you have desktop software available, that will be faster for this one case.
What comes out
An .mp4 with the same picture whenever the streams were copied, the index moved to the front so playback can start before the download finishes, and the original filename with a new extension. Files up to 500 MB are accepted, several can queue at once, and a zip collects the results of a batch. Everything runs locally in your browser, so converting MOV to MP4 here works the same on a plane as at a desk, and private footage stays private.